Monday, April 21, 2003
Savage Worlds is hitting stores and peoples doorsteps as we speak. Feedback is good all around, and I have a great deal of faith that this system will change the way you want to game. I have never paid much attention to all-genre games. I wrote them off as "crowded". Crowded full of special rules that have limited use -- Crowded full of pointless sections on subjects that will never come up in my games -- Crowded full of complicated character creation laws that micro-manage every point and sap the very life out of a session. All resulting in a game that is never FAST, rarely FURIOUS, and seldom FUN. I am very proud of my involvement in Savage Worlds and I hope that you all give it a try.