Recent Twitters

Tuesday, September 02, 2003

Avast! September 19th is Talk Like a Pirate Day. Arrrggh this site also has a Pirate Test so's you can find out what kind o' scurvy dog ye be. I'm the Cap't of course...

the 19th also be the day me mother gave birth to me. So if you ARRRe a soggy harted matey, here be my Pirate Booty wish list. Buy somthing and be done with it....

Arrrr.

Friday, August 22, 2003

Wednesday, August 13, 2003

All sorts of neat stuff in the works. I'll try to keep this updated better... really i mean it!

* First, I am still working hard on 50 Fathoms soon to be out from Great White Games
* And i'm finishing up an art order for Weird Wars: Tour of Darkness
* Meanwhile I'm helping out on a game proposal. it's cool it involves choppers (the two wheeled kind) more on that as it develops.
* My cards will be availabe REAL soon from PEG (I'll post a link as soon as they are!)
* And I met Greg Rucka today. Very nice man.

Saturday, June 14, 2003



Afraid of the Dark? You Should Be!

Evernight is out and should be in stores next Monday! It's available at PEG's online store right now! OR... grab the 40-page Player's Section from Evernight for 6 bucks. It's available on RPGNOW.COM. This way players have everything they need without having to buy another copy or sharing. The GM can also preserve his book--and hide his secrets--without having to pass the only copy around. Best of all, they're including a "site license" for you to print and hand out the Player's Section to all the player characters in your game!... oh ... AND IT'S FULL OF MY ART!!!!


Monday, April 21, 2003

Savage Worlds is hitting stores and peoples doorsteps as we speak. Feedback is good all around, and I have a great deal of faith that this system will change the way you want to game. I have never paid much attention to all-genre games. I wrote them off as "crowded". Crowded full of special rules that have limited use -- Crowded full of pointless sections on subjects that will never come up in my games -- Crowded full of complicated character creation laws that micro-manage every point and sap the very life out of a session. All resulting in a game that is never FAST, rarely FURIOUS, and seldom FUN. I am very proud of my involvement in Savage Worlds and I hope that you all give it a try.